5/18/2023 0 Comments Stardrive 2 unique skillsIf you’re the kind of person who spends hours constructing the perfect battle fleet, you’ll find lots to like in StarDrive 2’s robust shipyard. In contrast to the cheap-looking land battles, naval encounters are exciting and full of spectacle It’s the opposition AI that’ll cause you trouble, not the basics of the game itself. Even when you’re controlling a zone that stretches from one side of the galaxy to the other, you never feel like the game’s forcing you to juggle a billion plates. It’s a great system that takes a lot of the frustration out of managing your empire. They’ll ship food to non-agricultural worlds, carry ground troops into battle, and trade goods with the space neighbours. Built in the same way as your regular ships, upon construction freighters act as a kind of automatic resource any utility needs that your empire has, these freighters automatically carry out. One feature I really, really love is the freighter system. I’m also not a huge fan of the way your unique racial techs are researched at random - sure, it’s nice every now and then to have a surprisingly impressive option pop up when you gamble at researching a racial tech, but in a game that punishes you hard for wasted effort, rolling the dice on potentially gaining something useful seems a poor gamble. The UI here does a poor job of informing you of the direction your research will take you, so it’s annoyingly hard to plan out a path for your tech acquisition. ![]() Research itself is a little more cluttered than it should be. If you’re desperate to unlock that new plasma cannon tech, you can shift workers into research roles temporarily at a hit to your production capability. Switching your civilians to different roles depending on your needs is simple. Planetary governance is kept pleasingly simple, though it's always a good idea to specialise each of your main strongholds
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